Welcome to the Library!
K-4 students are learning computer coding, from a course at Code.org. These resources are FREE and students can use them at home.
Coding teaches children to think logically, to solve problems, and to work through mistakes to be successful. It is okay to be frustrated. Children learn to stick-with-it. There is always another chance to get it right.
Kindergarten students started with the “Pre Reader Express Course”. Click on Code Studio K-1, in the column to the right, under Resource Links.
Older students, who are doing the Express Course, should click on Code Studio. Then, using the log in information that was sent home, put in the teacher code, and the student's own unique picture or word pair.
These courses are a series of games and puzzles. By snapping blocks together, students program characters to do certain tasks. Angry Bird catches the pig, BB-8 collects scrap metal, and Scrat gathers acorns without falling through the ice. With advancing levels, the course gets harder. But don’t worry. There are videos throughout to show you and your child what to do. Have fun coding!
We read Sylvester and the Magic Pebble, by William Steig. If you hold that magic pebble, anything you wish for comes true. There was plenty of room for discussion, especially when students shared what they would do if they had a magic pebble, and a mean, hungry lion was coming straight toward them. They had a lot of good ideas, like wish the lion was gentle, wish the lion would disappear, or wish that they were someplace else. Sadly, Sylvester doesn't make such a smart wish.
We read a very old story that children still relate to. Curious George Rides a Bike, by H. A. Rey. We talked about what curious means, that feeling that you just have to know something you don't know. George's curiosity leads to fun escapades, but also gets him into trouble. My favorite part is when he stops delivering the newspapers, making them into boats to sail down the river instead!
Students are working hard on alphabetical order, and beginning to use that skill to find words in the Cat in the Hat Beginner Dictionary. We will move on to another dictionary soon, and learn how to find out the meanings of words. To practice alphabetical order, there are links to 2 computer games, under Learning Games, to the right on this page.
Students are learning about keywords and how to use them. The keyword is the important word in a question. This is the word you look up to answer your research questions. Students are given questions, have to identify the keyword, then use it and the print encyclopedia to find the answer. For example, if you want to know how many moons Jupiter has, you look up Jupiter. This also requires alphabetical order skill.
Students are learning how to verify research sources. With all the news on social media these days, we cannot believe everything we read. The best thing to do before passing on a story you hear is to check a couple of other sources and see if you find the same story. Students are doing a simple version of this, by using 3 different research sources to answer the same question, and looking to see if the answers are the same.
Ms. Shapiro's Book Reviews
To read more about these great books (Jennifer Murdley's Toad, Lemonade Crime, Pirates of Crocodile Swamp, The Fairy Tale Detectives) click here:
Try a new series! Martin Bridge, Mercy Watson, ZigZag Kids, or My Weird School. To read more about these books, click here: Grade 2 Reviews.
Great Early Reader series: Poppy and Max, Cork and Fuzz, Minnie and Moo, Penny.
Charter Oak Children's Book Award
Students in grades 1 and 2 are voting for their favorite out of 8 books. So are 17,000 other students in Connecticut. Which book will win?